TicTacToe::Game confía en la clase Board que describe las operaciones
que se pueden efectuar sobre el tablero. Por ejemplo, el método play hace uso de
operaciones sobre el tablero:
def play
until @board.won?
@board[@x_player.move(@board)] = @x_player.mark # @board["b2"] = "X"
break if @board.won?
@board[@o_player.move(@board)] = @o_player.mark
end
@o_player.finish @board
@x_player.finish @board
end
Eso significa que tenemos que definir en la clase Board predicados como won? y
operaciones como []=(indice, value) además del initialize:
class Board
class Row
....
end
MOVES = %w{a1 a2 a3 b1 b2 b3 c1 c2 c3}
# Define constant INDICES
INDICES = Hash.new { |h, k| h[k] = MOVES.find_index(k) }
def self.name_to_index( name )# Receives "b2" and returns 4
INDICES[name]
end
def self.index_to_name( index ) # Receives the index, like 4 and returns "b2"
MOVES[index]
end
def initialize( squares )
@squares = squares # An array of Strings: [ " ", " ", " ", " ", "X", " ", " ", " ", "O"]
end
include SquaresContainer
def []( *indices )
if indices.size == 2 # board[1,2] is @squares[7]
super indices[0] + indices[1] * 3 # calls SquaresContainer [] method
elsif indices[0].is_a? Fixnum # board[7]
super indices[0]
else # board["b2"]
super Board.name_to_index(indices[0].to_s)
end
end
def []=(indice, value) # board["b2"] = "X"
m = Board.name_to_index(indice)
@squares[m] = value
end
....
def moves
moves = [ ]
@squares.each_with_index do |s, i|
moves << Board.index_to_name(i) if s == " "
end
moves # returns the set of feasible moves [ "b3", "c2", ... ]
end
....
BOARD =<<EOS
+---+---+---+
a | 0 | 1 | 2 |
+---+---+---+
b | 3 | 4 | 5 |
+---+---+---+
c | 6 | 7 | 8 |
+---+---+---+
1 2 3
EOS
def to_s
BOARD.gsub(/(\d)(?= \|)/) { |i| @squares[i.to_i] }
end
end
end
El predicado won? recorre todas las posibles filas con each_row comprobando
si hay tres alineadas:
HORIZONTALS = [ [0, 1, 2], [3, 4, 5], [6, 7, 8] ]
COLUMNS = [ [0, 3, 6], [1, 4, 7], [2, 5, 8] ]
DIAGONALS = [ [0, 4, 8], [2, 4, 6] ]
ROWS = HORIZONTALS + COLUMNS + DIAGONALS
def each_row
ROWS.each do |e|
yield Row.new(@squares.values_at(*e), e)
end
end
def won?
each_row do |row|
return "X" if row.xs == 3 # "X" wins
return "O" if row.os == 3 # "O" wins
end
return " " if blanks == 0 # tie
false
end
Casiano Rodriguez León 2015-01-07